Aligning HTML Elements to 3D

Summary: A three.js manual guide on how to align HTML elements to 3D objects in the scene. The actual article content was not included in the extracted page payload (only sidebar navigation was provided).

Aligning HTML Elements to 3D

The full article body for this page was not present in the provided raw extraction. Only the sidebar navigation tree for the three.js manual was captured. Refer to the source URL for the complete article, which typically explains using the Vector3.project(camera) method to convert a 3D point into 2D screen coordinates, then positioning a CSS2DRenderer or CSS2DObject / absolute-positioned <div> accordingly.

Understanding of 3D coordinates and camera projections


Animation System - three.js manual

Summary: Extraction fallback content. [tool_calls]

Animation System - three.js manual

### Getting Started

- [Installation](https://threejs.org/manual/en/installation.html)
- [Creating a Scene](https://threejs.org/manual/en/creating-a-scene.html)
- [Creating Text](https://threejs.org/manual/en/creating-text.html)
- [Drawing Lines](https://threejs.org/manual/en/drawing-lines.html)
- [FAQ](https://threejs.org/manual/en/faq.html)
- [Libraries and Plugins](https://threejs.org/manual/en/libraries-and-plugins.html)
- [Loading 3D Models](https://threejs.org/manual/en/loading-3d-models.html)
- [Uniform Types](https://threejs.org/manual/en/uniform-types.html)
- [Useful Links](https://threejs.org/manual/en/useful-links.html)
- [WebGL Compatibility Check](https://threejs.org/manual/en/webgl-compatibility-check.html)

### Next Steps

- [Animation System](https://threejs.org/manual/en/animation-system.html)
- [Color Management](https://threejs.org/manual/en/color-management.html)
- [How to create VR content](https://threejs.org/manual/en/how-to-create-vr-content.html)
- [How to dispose of Objects](https://threejs.org/manual/en/how-to-dispose-of-objects.html)
- [How to update Things](https://threejs.org/manual/en/how-to-update-things.html)
- [How to use Post Processing](https://threejs.org/manual/en/how-to-use-post-processing.html)
- [Matrix Transformations](https://threejs.org/manual/en/matrix-transformations.html)

### Basics

- [Fundamentals](https://threejs.org/manual/en/fundamentals.html)
- [Responsive Design](https://threejs.org/manual/en/responsive.html)
- [Prerequisites](https://threejs.org/manual/en/prerequisites.html)
- [Setup](https://threejs.org/manual/en/setup.html)

### Fundamentals

- [Primitives](https://threejs.org/manual/en/primitives.html)
- [Scenegraph](https://threejs.org/manual/en/scenegraph.html)
- [Materials](https://threejs.org/manual/en/materials.html)
- [Textures](https://threejs.org/manual/en/textures.html)
- [Lights](https://threejs.org/manual/en/lights.html)
- [Cameras](https://threejs.org/manual/en/cameras.html)
- [Shadows](https://threejs.org/manual/en/shadows.html)
- [Fog](https://threejs.org/manual/en/fog.html)
- [Render Targets](https://threejs.org/manual/en/rendertargets.html)
- [Custom BufferGeometry](https://threejs.org/manual/en/custom-buffergeometry.html)
- [Physics](https://threejs.org/manual/en/physics.html)

### Tips

- [Rendering On Demand](https://threejs.org/manual/en/rendering-on-demand.html)
- [Debugging JavaScript](https://threejs.org/manual/en/debugging-javascript.html)
- [Debugging GLSL](https://threejs.org/manual/en/debugging-glsl.html)
- [Taking a screenshot](https://threejs.org/manual/en/tips.html#screenshot)
- [Prevent the Canvas Being Cleared](https://threejs.org/manual/en/tips.html#preservedrawingbuffer)
- [Get Keyboard Input From a Canvas](https://threejs.org/manual/en/tips.html#tabindex)
- [Make the Canvas Transparent](https://threejs.org/manual/en/tips.html#transparent-canvas)
- [Use three.js as Background in HTML](https://threejs.org/manual/en/tips.html#html-background)

### Optimization

- [Optimizing Lots of Objects](https://threejs.org/manual/en/optimize-lots-of-objects.html)
- [Optimizing Lots of Objects Animated](https://threejs.org/manual/en/optimize-lots-of-objects-animated.html)
- [Using OffscreenCanvas in a Web Worker](https://threejs.org/manual/en/offscreencanvas.html)

### Solutions

- [Load an .OBJ file](https://threejs.org/manual/en/load-obj.html)
- [Load a .GLTF file](https://threejs.org/manual/en/load-gltf.html)
- [Add a Background or Skybox](https://threejs.org/manual/en/backgrounds.html)
- [How to Draw Transparent Objects](https://threejs.org/manual/en/transparency.html)
- [Multiple Canvases, Multiple Scenes](https://threejs.org/manual/en/multiple-scenes.html)
- [Picking Objects with the mouse](https://threejs.org/manual/en/picking.html)
- [Post Processing](https://threejs.org/manual/en/post-processing.html)
- [Using Shadertoy shaders](https://threejs.org/manual/en/shadertoy.html)
- [Aligning HTML Elements to 3D](https://threejs.org/manual/en/align-html-elements-to-3d.html)
- [Using Indexed Textures for Picking and Color](https://threejs.org/manual/en/indexed-textures.html)
- [Using A Canvas for Dynamic Textures](https://threejs.org/manual/en/canvas-textures.html)
- [Billboards and Facades](https://threejs.org/manual/en/billboards.html)
- [Freeing Resources](https://threejs.org/manual/en/cleanup.html)
- [Making Voxel Geometry (Minecraft)](https://threejs.org/manual/en/voxel-geometry.html)
- [Start making a Game](https://threejs.org/manual/en/game.html)

### WebGPU

- [WebGPURenderer](https://threejs.org/manual/en/webgpurenderer.html)
- [Post-Processing](https://threejs.org/manual/en/webgpu-postprocessing.html)

### WebXR

- [VR - Basics](https://threejs.org/manual/en/webxr-basics.html)
- [VR - Look To Select](https://threejs.org/manual/en/webxr-look-to-select.html)
- [VR - Point To Select](https://threejs.org/manual/en/webxr-point-to-select.html)

### Reference

- [Material Table](https://threejs.org/manual/en/material-table.html)


Backgrounds and Skyboxes - three.js manual


three.js manual

three.js manual


Cameras - three.js manual

Cameras - three.js manual


Canvas Textures - three.js manual

Canvas Textures - three.js manual


Cleanup - three.js manual

Cleanup - three.js manual


Color Management - three.js manual

Color Management - three.js manual


Creating a scene - three.js manual

Creating a scene - three.js manual


Creating Text - three.js manual

Creating Text - three.js manual


Custom BufferGeometry - three.js manual

Custom BufferGeometry - three.js manual


Debugging - GLSL - three.js manual

Debugging - GLSL - three.js manual


Debugging JavaScript - three.js manual

Debugging JavaScript - three.js manual


Drawing Lines - three.js manual

Drawing Lines - three.js manual


Fundamentals - three.js manual

Fundamentals - three.js manual


Making a Game - three.js manual

Making a Game - three.js manual


How to create VR content - three.js manual


How to dispose of Objects - three.js manual


How to update Things - three.js manual

How to update Things - three.js manual


Indexed Textures for Picking and Color - three.js manual


three.js manual

three.js manual


Libraries and Plugins - three.js manual

Libraries and Plugins - three.js manual


Lights - three.js manual

Lights - three.js manual


Loading a .GLTF File - three.js manual

Loading a .GLTF File - three.js manual


Loading a .OBJ File - three.js manual

Loading a .OBJ File - three.js manual


Loading 3D Models - three.js manual

Loading 3D Models - three.js manual


Material Feature Table - three.js manual


Materials - three.js manual

Materials - three.js manual


Matrix Transformations - three.js manual


Multiple Canvases Multiple Scenes - three.js manual


OffscreenCanvas - three.js manual

OffscreenCanvas - three.js manual


Optimize Lots of Objects - three.js manual


Optimize Lots of Objects Animated - three.js manual


Physics - three.js manual

Physics - three.js manual


Picking - three.js manual

Picking - three.js manual


Post Processing - three.js manual

Post Processing - three.js manual


Prerequisites - three.js manual

Prerequisites - three.js manual


three.js manual

three.js manual


Rendering on Demand - three.js manual

Rendering on Demand - three.js manual


Render Targets - three.js manual

Render Targets - three.js manual


Responsive Design - three.js manual

Responsive Design - three.js manual


Scene Graph - three.js manual

Scene Graph - three.js manual


Setup - three.js manual

Setup - three.js manual


Three.js and Shadertoy - three.js manual


Textures - three.js manual

Textures - three.js manual


Tips - three.js manual

Tips - three.js manual


Transparency - three.js manual

Transparency - three.js manual


Uniform Types - three.js manual

Uniform Types - three.js manual


Useful Links - three.js manual

Useful Links - three.js manual


WebGL Compatibility Check - three.js manual


Post-Processing with WebGPURenderer - three.js manual


WebGPURenderer - three.js manual

WebGPURenderer - three.js manual


VR - three.js manual

VR - three.js manual


VR - Look to Select - three.js manual

VR - Look to Select - three.js manual


VR - 3DOF Point to Select - three.js manual